Welcome to
About Keepsake Games
Keepsake is a company that makes games, but more than that we are a group of people who want to have fun while making games together. We want to craft great experiences for the players, but we also enjoy just hanging out. Keepsake will always have a friendly, inclusive, and relaxed culture. We want the company to grow slowly, and be a studio with different perspectives that are essential to building rich and memorable games.
The goal with our games is to be the medium in which you and your friends shape new memories together. We want our games to be the talking point among friends, something worth sharing; we want our games to be a keepsake of good times.
Keepsake was founded in 2021 and we’re located on Södermalm in Stockholm, Sweden.
About the Team
The team consists of five game industry veterans with over 10 years of experience each. In those years, we’ve had the opportunity to manage teams, found studios, and had various leading roles within both small and large productions. After crossing paths time and time again to work on projects together, we thought the time was right to found our own studio! And we are…
Filip Coulianos - Game director. Founding member of Hazelight and lead the design team on their titles
Claes Engdal - Art director. Founding member of Hazelight and lead the art team on their titles
Tobias Möllstam - Programmer. Founding member of Mojang and tech director at Toca Boca
Henrik Alfredsson - Designer. Designer on Mirror’s Edge and product owner at Toca Boca
Daniel Kaplan - CEO. Founding member of Mojang and co-founder of Coffee Stain Publishing
Since starting the company in 2021, we’ve grown a bit. We’re currently 16 people strong!
Our Game
Jump Space (formerly Jump Ship) is a first-person co-op multiplayer game where the players take the roles as crew of a spaceship. You and your friends will be flying the ship, firefighting, directing energy flows, optimizing engines, manning turrets, and exploring derelict shipwrecks on foot while encountering a plethora of enemy AI’s and exciting environmental challenges.
While the game is still in early development, please take a look at the video to get a sense of what we’re working on! You can also hang out with us by joining our discord.
Some games we’ve worked on before Keepsake
Jobs
Programmer
We’re looking to grow our programming team to support further development of our game Jump Space, which recently launched into Early Access. You’re a capable team player who works well with other programmers and across disciplines with the development team as a whole. You have a solid grasp of C# and experience using it with the Unity Engine.
As a member of our small team, you’re eager to tackle a variety of programming tasks from tools and graphics to game AI, networking, general gameplay, and back-end development. Whatever area of programming you’re looking to contribute to and get more experience in, we probably have a need for it.
Come with a growth mindset and help us make gaming history!
Technical jargon dump
Stuff you should know: C# (in Unity), Unity, gameplay- and/or network programming, Perforce
Stuff that we use that wouldn’t hurt being aware of: native memory management in Unity, Burst, C++, async/await (UniTask), reactive programming, Rider, UDP (with reliability etc), Unity profiler/Superluminal, PIX/RenderDoc, Wireshark/Fiddler/Clumsy, PowerShell scripting… whatever, if you’re curious you’ll soak it all up like a sponge don’t worry about it
Location: On-site Stockholm (Södermalm) office.
We sadly don’t have the ability to relocate people from abroad.Full time (tillsvidareanställning)
Sometimes there is bullar
spam@keepsake.games
Get in touch with us at jobs@keepsake.games if you are interested, include CV and any relevant work etc. The usual suspects.







